Write your legend. Survive the Inkverse.
A first-person tactical roguelike where every card is a move. Build Momentum, then unleash it in a burst of strikes you aim yourself.
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How it plays
Plan the turn. Land the hit.
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IBuild up, then cash in
Your hand is your moveset. Builder cards bank Momentum. Play three Builders, or bank six Momentum, and Release opens. What you banked does two jobs: it sets how much you can play in Release, and it multiplies every hit.
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IIAim every strike
In Release, you drag each attack onto a weak spot that drifts across the enemy. Crown, Core and Root each pay off differently. The marks speed up as time runs out. Miss the body and the hit loses most of its damage.
Crown
Core
Root
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IIISwear an oath of ink
At the Curator, you swear to one of three Ink Currents. Crimson hits harder. Pale holds the line. Mire weakens and poisons. Your oath shapes how every fight opens. Fill your Crest and it fires four cards from your deck, then the Current's own finisher.
Gallery
From the first page to the last
Three acts, with a boss waiting at the end of each. Every shot comes from the live beta.
- 387
- cards, each one a move
- 7
- bosses, each with three phases
- 48
- events, 128 choices
- 23
- errata that rewrite a run's rules
When one run isn't enough
- Scorched Earth. Draft your cards and artifacts, then climb with Scorched Ink upgrades.
- Echo Run. Take the build from your last Unstable IV win back onto the full map.
- Chaos Draft. A new gauntlet every day, with no map to plan around.
- Leaderboards. Race for the fastest clear, the most damage dealt and the least taken, in every Scorched mode.
