An ink-drawn spire rising over a harbour beneath a violet vortex

Write your legend. Survive the Inkverse.

A first-person tactical roguelike where every card is a move. Build Momentum, then unleash it in a burst of strikes you aim yourself.

Runs in your desktop browser at 1280x720 or larger.

How it plays

Plan the turn. Land the hit.

  1. IBuild up, then cash in

    Your hand is your moveset. Builder cards bank Momentum. Play three Builders, or bank six Momentum, and Release opens. What you banked does two jobs: it sets how much you can play in Release, and it multiplies every hit.

  2. IIAim every strike

    In Release, you drag each attack onto a weak spot that drifts across the enemy. Crown, Core and Root each pay off differently. The marks speed up as time runs out. Miss the body and the hit loses most of its damage.

    • Crown
    • Core
    • Root
  3. IIISwear an oath of ink

    At the Curator, you swear to one of three Ink Currents. Crimson hits harder. Pale holds the line. Mire weakens and poisons. Your oath shapes how every fight opens. Fill your Crest and it fires four cards from your deck, then the Current's own finisher.

At the Curator you swear an Ink Current (Crimson, Pale, or Mire). It charges your Crest. Discharge it at full power across the climb.

Next Step

Your first climb starts on Stable. The Curator offers one starting artifact.

Starting Artifact

:

Starter Deck